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Create your first project

Start with a small brief, inspect the results and download the versions you approve.

Confirm your account

Create a free account and follow its confirmation link. Your first workspace receives 100 starter credits once after confirmation. The grant does not repeat each month or when you create another workspace.

Create an account

Give the project a useful brief

Choose New project from your dashboard or project list. Start with a short description, import an existing brief or add reference images. Name the first assets you want and include the camera, intended dimensions and visual constraints.

For example: “A side-view woodland platformer. Create a Woodland guide character and a Copper lantern prop. Keep both on transparent canvases with readable silhouettes.”

Save references and choose a direction

Explain what each reference should guide: identity, palette, composition or another detail. The reference library keeps these images and instructions available beyond the latest chat messages.

Answer relevant questions and review the proposed creative direction. Generated moodboards also use credits, so consider them when setting your initial budget.

Check the quote before production

Set a spending limit for the requested work. Image size, quality, reference inputs, quantity and refinement affect the quote. A large pack may exceed the starter grant; begin with a small batch.

Credits are reserved for running work and charged as outputs are saved. A generated result uses credits even if you later reject it.

Understand credits

Inspect and refine the result

Open the delivered asset or the review queue. Check shape, dimensions, transparency and fit with the references. Approve the version you want, or request a specific change.

Edits create new versions. Earlier files stay available, and an approval belongs to the exact version you reviewed. Use collections and search as the project grows.

Download and test in your game

Open Exports, choose your project and the approved categories or selections, and create a ZIP or sprite sheet. A manifest records the files and selected versions.

Test the exported assets in your engine before scaling the brief. Native support differs by format: Godot 2D resources are available, Unity 2D import is a preview, and Unreal provides folders and naming conventions.

Choose an export format

Leave and return during production

Background production continues after the browser closes. Return to the original project and inspect progress. If work needs attention, use its saved-work recovery controls before starting another generation.

Production and recovery