Choose the source and budget
Create a model from a text prompt, an uploaded image, approved concept art or saved project references. Use multiple views when they describe the same subject and geometry.
Choose suitable geometry and texture settings and review the credit quote. Geometry and texturing can complete separately, so inspect partial results if production is interrupted.
Inspect geometry and materials
Rotate the model and compare its silhouette with the source. Check orientation, scale, missing surfaces, texture seams and materials. A technically readable model may still need work before use in your game.
Request remeshing to adjust the geometry budget or replace textures using a prompt and suitable reference images. Keep approved versions when comparing refinements.
Rig supported characters and add clips
Automatic rigging supports appropriate character subjects; it is not suitable for every object or creature. Inspect the rigged result and its deformation.
Apply available library animation clips to a supported rigged model and preview playback. Custom prompt-generated 3D motion is not currently part of this workflow.
Bring a model back into 2D
Ask in chat or use the model viewer to render existing clips as directional sprites. Choose the saved model and clips, confirm which way the model faces, and review the frame count and timing. Rendering costs zero generation credits. A chat render counts as one of the agent’s three animation/3D steps per message.
The saved render card shows progress and controls, and opens the resulting animation set when ready. Inspect camera framing, lighting, timing and silhouettes before approving, exporting or testing the frames in a playground.
This can help establish consistent views, but the source geometry, textures and motion still determine the result.
Refine the resulting framesDownload complete dependencies
Provider results are copied into project storage so saved files are not tied to temporary provider download links. Export the selected approved model with its available geometry, textures, rig and clips.
Verify materials, orientation, scale and animation playback in your engine. Native 3D engine acceptance remains an area to validate with representative assets.
Model delivery and export