Find and review saved movement
The animation library opens on saved sets. Search set names, or choose All clips to search names, actions and directions. Filter by review status and open a clip for playback and frame inspection. Thumbnails show the first saved frame.
Select up to 200 clips across pages and sets in one project to approve them or request changes with a common note. Approval includes every frame in the selected clips. Selections keep their exact revisions; if someone changes a clip, review it again before selecting the newer version. Quality warnings and skipped checks remain visible after approval.
Open Create or import for generation, uploads and recent job controls. If a review reply is lost, Check saved review recovers the original action after a reload.
Choose a source and a useful scope
Open a saved image and choose Animate image, or start from an uploaded or saved project reference. You can also import an existing frame sequence or supported animated file without generation credits.
Choose the action, directions, frame count and playback settings that suit the asset. A short idle or walk is a useful first test. Pixel art and illustrated assets need different handling, so describe the intended style and canvas.
Keep views deliberate
Generate or select the views you need, such as front, side, back or a directional set. Keep camera scale, equipment and asymmetric details in the brief. Inspect each view before expanding the action.
Missing directions are shown explicitly in supported previews rather than silently mirrored. Do not assume a successful generation preserves every identity detail.
Inspect the sequence frame by frame
Use the frame strip and playback controls to inspect order, timing, alignment, ground contact and loop closure. Look for flicker, clipping, changing equipment or sliding feet.
Reorder or replace frames, adjust alignment and timing, or request a correction for an individual problem frame. Compare the result with the saved work before approving it.
Try approved clips in context
Approve the clips you want to test. Test approved clip or Test approved set opens an animation playground using those exact saved frames and timing. It does not generate new animation or spend credits.
An approved side-view animation set can also drive the platformer template. Game-template creation requires Pro or above and uses credits.
Preview actions in a playable demoExport the reviewed motion
Export transparent frame files or real packed sprite sheets with coordinates, pivots, action names, directions and frame durations. Exact approved historical clips remain selectable.
Godot animation resources are available. Unity 2D import is a preview pending native acceptance. Inspect the imported motion and pivots in your target engine.
Animation export details