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Product updates

The workflow, as it stands.

Current capability notes, updated September 21, 2026. These describe the product; live output quality and engine support still depend on the workflow.

Named characters and props

Characters and props have their own categories, names and transparent defaults. They stay identifiable through chat delivery, library search, review, edits and exports.

Explore asset production

References and shared review

Projects retain uploaded references and exact saved image versions with purpose and guidance. Complete asset search, favorites, collections and bulk review help organize larger projects.

Use saved references

Saved work and production controls

Production views distinguish charged and held credits. Recovery can check original saved work after an interruption, while pending or unknown provider outcomes remain visible.

Understand recovery

Motion, models and delivery

Animation workflows include actions, directions, frame corrections, timing, alignment and packed exports. Model workflows include reference inputs, materials, remeshing, supported rigging and library clips.

Godot 2D resources are available. Unity 2D import is a preview pending native acceptance. The Unreal preset supplies folders and naming conventions.

Check current export support