Skip to content
Documentation

Play with your approved work

Open a project’s Demo page and choose Build a playable demo. Each build saves the approved versions you selected. Later edits to your assets do not change a saved demo.

Animation playground · free

Choose an approved animation set, or use Test approved clip or Test approved set in the animation editor. The playground uses those saved frames, timing, pivots and directions. It does not generate new animation or spend credits.

Press Start to play. Use arrow keys or WASD to move, Space to jump in a side view, and J to perform the selected action. Pointer controls are below the canvas. Pause, reset, change the action or direction, and inspect missing views. Available idle and walk clips can follow movement. A missing direction is never silently mirrored.

You can select up to 64 approved clips from one set, within the animation processing limits. An exact historical revision stays fixed; selecting a set uses its current approved clips when you build. Unapproved clips are excluded.

Slot and platformer templates · 120 credits

These templates require Pro or higher. A slot needs at least three approved symbols. A platformer needs a player sprite or an approved side-view animation set, plus at least one approved pickup. Add an approved background, logo or music if useful. Each successful build costs 120 credits; retries of the same build do not charge twice.

For an animated platformer, choose Approved animation set as the player source. Idle, walk and jump follow movement; choose another action and press Perform or J to play it once. Left and right use their own approved frames. Missing actions or views show a notice and are never mirrored. Actions preview their animation; this template has no combat rules.

Player canvas height sets one display size for every frame. The saved pivot rests on platforms, so adjust it in the animation editor if feet float or sink. Collision uses an approximate body around that pivot. Pause or Escape stops play; leaving the game also pauses it until Resume. Visual quality, motion and suitability for your game still need your review.

Leave, return and recover

Building continues after you leave. Pause, resume, stop or retry from the saved demo’s controls. If the queue response is interrupted, Recover demo request finds the same build, including after a reload. A missing source file produces a specific error; restore that file and retry, or choose a new selection.

Download and share

Download HTML saves a complete offline copy capped at 24 MiB. Open it in a browser without signing in. New export packs can include these same saved demos. Rebuild older previews if they do not offer an offline download.

Workspace viewers can play and download. Editors can create a public link to a saved build. Anyone with the link can play it; revoking the link prevents new visits. A downloaded copy remains usable after revocation. Sharing the animation player does not expose private generation prompts or review notes.

See Exports for complete frame sequences, packed atlases, provenance and engine resources.