Choose a complete file export
A ZIP includes selected approved files and their manifest. Sprite-sheet exports add packed PNG pages and coordinates. A Manifest JSON download contains metadata, not the asset files.
Keep model dependencies and animation metadata with the source files. Verify selected versions before replacing assets in an existing project.
Check support for the selected format
Godot 2D exports include resources and scenes for sprites and animations. Local native import checks cover saved pixels, pivots and playback.
Unity 2D import is a preview pending native acceptance. The Unreal preset controls folders and names; it is not a native Unreal importer. Model imports still need validation in the intended engine.
Use a small import test
Open a fresh engine project and copy the complete pack. Check dimensions, transparency, pivots, animation timing, material dependencies and scale before integrating into the main game.
Preserve the manifest with the import so you can identify the exact files and versions later.
Read the export reference