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Audio guide

Listen to audio in the scene

Review music, effects and voice as part of gameplay rather than as isolated files.

Describe the role of the sound

For an effect, describe the event and desired duration. For music, describe the scene, energy and intended use. For voice, supply the line and the intended delivery.

Create a small representative sample first. Listen to it alongside the other sounds that will occupy the same moment.

Check the entire file

Listen for clipping, unexpected silence, abrupt endings and unwanted content. For a loop, audition the transition in your game and decide whether further editing is needed.

For voice, inspect pronunciation and the actual spoken words. A filename or a technical audio check does not establish that the performance matches the script.

Keep the chosen version

Request a focused replacement when needed and approve the result you intend to ship. Download the selected audio with the rest of the approved pack.

If a submission is interrupted, check the saved original result before requesting another generation.

Recover interrupted production